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Author: Keith John Ness

The Collectives were actually my first attempts at good SAI profiles based on the limitations of the SAI. Their strength is on 160 x 160 maps with 5 or fewer players (or larger maps, or fewer players), in which you will want to avoid so much as running a settler through their territory during the first 45 minutes of the game. On the smaller maps, they tend to not have enough room to settle (unless there are much fewer players), and do poorly.

They also tend to rely on opponents intruding their territory to bring them onto the offensive. But if they've had enough room to settle and they are intruded on, their response is unique and impressive. They are also unusually resilient, capable of losing a lot of ground and armies, rebuilding their armies quickly and regaining ground dramatically. They do unexpectedly well in the late game versus other AI, despite the fact they rely mostly on short companies.

This download was added Fri Jul 04, 2014 7:08 pm by Chimaeros  • Last download Sun May 31, 2020 6:34 am

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