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Attack Rates

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Thu Jul 10, 2014 3:47 pm

  • Attack Rate is calculated by adding the reload rate of the attack and the time the attack requires to animate. All attacks have to animate and the reload delay doesn't begin until the animation is complete.

    In most cases the animation takes 1 second (there are a few exceptions, like the continuous attack animation of the Wraith), and there is a .5 second reload rate.

    Therefore most units attack once every 1.5 seconds. This is base number used and translates into a 100% attack rate. 100% = 1 attack per 1.5 seconds.

    A unit with a 150% attack rate attacks once every 1 second, a 75% every 2, and a 50% is every 3 seconds. Unfortunately this is about as clear as it gets. At least with spells, the mana recovery is all that matters, the animation time doesn't factor in (it is always longer than 1 second and mana recharges even during the animation of the cast).

    So for some damage per second examples -
    Ranger Bow Attack = 13.6 dps (34/2.5)
    Archer Bow Attack = 10.6 dps (32/3)
    Elite Bow Attack = 22 dps (44/2)
    Grenadier Attack = 18.6 dps (28/1.5)
    Elite Guard Attack = 32 dps (48/1.5)
    Wraith Attack = 32 dps (16/0.5)

    And to put them in perspective in a fight, assuming an opponent with a 10 DV.
    Ranger Bow Attack = 9.6 dps (24/2.5)
    Archer Bow Attack = 7.3 dps (22/3)
    Elite Bow Attack = 17 dps (34/2)
    Grenadier Attack = 12 dps (18/1.5)
    Elite Guard Attack = 25.3 dps (38/1.5)
    Wraith Attack = 12 dps (6/0.5)

    Posted Originally by TG_Design on the Official Forums
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    Chimaeros
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