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KIS Background & Features

Game Info
Wed Jul 09, 2014 11:45 am

  • There came a time, in ages past, when the almighty Creator conceived the idea of a new, perfect world. He assembled ten of his most able immortal attendants, known as Saadya, and told them he wished to make a world of splendor and beauty upon which life would dwell eternally. He directed the two wisest and most powerful Saadya, Ormazd and Ahriman, to devise a plan for this world's construction and management.

    After much planning and consideration, both Ormazd and Ahriman devised plans that they believed to be flawless. Together they presented their plans to the Creator. The Creator studied each plan methodically, and at last announced his decision: Ormazd's plan best reflected the Creator's will. Ahriman, saddened and ashamed at his failure, nevertheless agreed to cooperate with Ormazd in the execution of his grand design.

    The eight remaining Saadya assisted in the creation of the new world, which Ormazd named Khaldun. The Overseers - for this is what the eight Saadya came to be called -- would be responsible for watching over Khaldun and managing the powerful forces that sustained it. Ahriman immersed himself in the actual creation of these forces, while Ormazd set himself to the grand task of creating the first inhabitants of Khaldun.

    He created the Kohan, 100,000 immortal beings bestowed with the grace of divine power. The perfect inhabitants for the perfect world. To each of them Ormazd gave a golden amulet, a gift from the Creator.

    As the masters of Khaldun, the Kohan tended their world like an immense garden. Their culture blossomed and reached a golden age of power and beauty. But Khaldun's summit of achievement also signaled its imminent decline. For beneath the gilded magnificence of Khladun society, sinister forces were plotting to undo this celestial wonder...

    Brought about by the Shadow's plotting, the Great Cataclysm annihilated the towering grandeur of Khaldun. The Kohan struggled valiantly, desperate to save themselves and their cherished land, but it was in vain. The immortal Kohan were eclipsed by the Shadow, their world and lives devoured by the evil they had fought so courageously to subdue.

    Silent aeons passed. But now the Kohan are being reborn, awakening in a new world, seeking to rebuild their lost civilization, slowly preparing to return Khaldun to its former glory. There is once again hope for Khaldun. The final battle for the fate of the world looms on the horizon. The Kohan must remember what was lost and unite against the Shadow, for this is their last chance to reclaim their world.


    Kohan: Immortal Sovereigns is a real-time strategy game set in a fantasy world where you take on the role of an immortal known as the Kohan. Your race once ruled the world, but was devastated in a series of massive cataclysms. As an immortal, you have reawakened to a new world, unlike the one you once knew. Now you must come to grips with your past glory, your present hardship, and your future destiny. If you are to return your race to their rightful glory, you most solve the mystery of their destruction. (reprinted from game box)

    Kohan Features

    Company Based Combat System

    No more unorganized masses of units. Kohan players create custom groupings of units that we call companies.

    Up to 40 different units can be combined to create thousands of possible unique companies that will most importantly function distinctly.

    Different formations alter the company’s Attack Value, Visual Range, Zone of Control, Movement Rate, and can even affect Morale

    Companies are commanded like single units are in other games reducing the click-factor inherent in many RTS titles.

    The units within each company manage themselves, positioning and attacking by following their own internal AI.

    Classic Military Concepts

    Morale - may drop during combat and when members are lost. This can cause rout in battle and refusals to accept commands for a short time.

    Supply - if a player dares to venture too far from the supply range of their buildings, they may lose the ability to heal and regain lost units

    Terrain - may slow the movement of a company, provide defensive bonuses, and be used to one’s advantage or create disadvantages

    Other concepts such as fatigue, zones of control, visual range, formation and company efficiency

    Distinctive Economic Model

    All units and buildings have per minute upkeep costs rather than lump sums to be paid upon creation.

    Kingdom’s building components and mines produce resources on a per minute basis

    A simple balancing of pluses and minuses will provide a more involved player with a successful economy

    Depth of Play

    The Kohan player will have many options and paths to success.
    Scenarios were created with complex goals in mind.

    A successful Kohan player will need the ability to plan ahead, generate strategy, and be involved in several aspects of the game at once.


    Kohan is for up to 8 players, human or AI

    Variety of settings to create your own customized multiplayer games
    Random map generator for multiplayer games

    In-game server browser as well as GameSpy Arcade support


    Hi-res (1024x768), 16-bit color

    Anti-aliasing of units, buildings, and spell effects

    Lush and lively terrain that will continually engage the player

    Each unit has over 400 frames of animation creating smooth and natural movements

    Several units have more than one type of attack or ability with animation to match

    System Requirements (Minimum)
    Windows 9x/Me/2000, PII (or equivalent) 300Mhz, 64MB RAM, 400MB disk space, Mouse, 4x CD-ROM, DirectX 7.0 Compatible Video Card w/ 4MB VRAM, Monitor & Video Card capable of 1024x768 resolution (16bit)
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